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第109章

作者:运河岛

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www.zhaikangpei.com(placeholder)[a guide for hypixel skyblock][a guide for hypixel skyblock – oct 16, 2021]

spoiler: catabs: the challenge

there isn''''t a need to go back to the catabs too soon once you have a full set of dragon armor. however, since the majority of the most powerful items in the game are from the catabs, you''''ll need to do dungeons at some point, unless you want to skip all those items. before starting the grinds, there''''s an important question to consider: what''''s the plan if you don''''t get a certain drop after a certain number of runs? some of the examples are: do i keep doing floor 5 if i don''''t get a sa chestplate after 200 runs? how about no giant''''s sword after 500 runs of floor 6?(1k runs of floor 7 without a handle also falls into this category but it is a bit far for most people.) something good to do is to work on a backup option as well in case that you don''''t get a dungeon chestplate from any floor after hundreds of runs (i got no chestplate after 200 floor 5 and 300 floor 6 runs (around 90% runs were s+) and finally got a wither cp at run #115.) some options are: perfect chestplate and boots, frozen blase set with pet, or the superior dragon set.

ironman players are almost always weaker than players on regular profiles in terms of armor and weapon. 3/4 sa armor isn''''t rare on floors 3 and 4 but they aren''''t obtainable for ironman until floor 5. wither armor is rather mon on floor 6 or even floor 5 due to their low price nowadays, but they are very difficult to obtain on ironman. for the same reason, it is very difficult to start doing floor 7 on an ironman profile without asking for a carry (which defeats the purpose imo, but people have different opinions). due to all the limits ironman profiles have, there are limited options for the dungeon class and play style.

spoiler: some observations and thoughts on each dungeon class

archer

this class isn''''t a great option for many ironman players not because the gear is hard to obtain but because of the petition. due to how op a juju short bow is for its price and requirement, there are lots of juju archers around. it''''s almost impossible to play as an archer unless the team is ok with archer dupes, your cata level and gear are both much better than the other archer, you have a terminator, or you are the party leader.

mage

this class is rather easy to play until floor 5. early game mage weapons are easy to obtain and because they are ranged weapons, they can lower the armor requirements for mages. dreadlord sword, bonzo staff, and frozen scythe all work decently well up until floor 4. then, they don''''t do enough damage if your cata level isn''''t too high for that given floor. the next weapon to go for is the spirit sceptre, which requires 3 rare drops from floor 4. this grind can take more than 200 runs, which is a lot considering the floor it is on. however, the major problem with mage class es at floor 7, where 90% of the teams only want hype mages. it is possible to join a floor 7 party with only a spirit sceptre, but it''''s really difficult to contribute to the team. there are other viable options like yeti sword, mida staff, or lcm, but they each e with challenges and limitations. the yeti sword requires 6 stacks of enchanted packed ice. the mida staff can only be obtained when scorpius is around, and most lcm options aren''''t good without the ofa enchantment.

berserk

this class deserves some love as it is a placeholder to avoid archer dupe in many cases. for ironman profiles, it es with another question: what clearing weapon do you use? fot isn''''t obtainable until floor 6. soul whip needs cata 23 if converted. maybe use a juju to clear? aots is considered as one of the class''''s main weapons, but it is only great if you swap it with a different weapon, not to mention that it needs 4 rng drops from rev 5 bosses. as for melee options, in the current damage system, weapons with an ofa enchantment usually do far more damage than weapons without it. with all the issues and limitations, this class feels more like an option to go when the archer is taken. also, this class gets kicked a lot in floor 7 parties. joining f7 parties as a berserk is almost as hard as joining them as a healer.

tank

playing as a tank on floors before floor 5 is not necessary and also not good. it''''s at a strange position on floor 5 because necromancer lord armor es at floor 6. tanks are wanted in most parties on floor 6 and floor 7, but it''''s not easy to be a strong tank. reaper mask and legendary whale are basically required for decent tanks, and both require a large number of items and will take a long time to get even with many minions. the reaper mask requires 64 stacks of enchanted string and 36 stacks of rotten flesh. the legendary whale requires 8 enchanted cooked fish. a reaper mask + necromancer lord cp/perfect tier 12 cp + necromancer lord leggings and boots and a legendary whale is enough for a good tank on floor 6 as long as your cata level isn''''t too low. it is not easy to start off as a tank on floor 7, however. firstly, most teams don''''t trust a tank without goldor armor, because it provides damage reduction against wither mobs and has a higher total ehp. secondly, doing floor 7 without a wither cloak sword is a bit risky in general because it is possible to lag back into lava or even get stuck. with that said, the tank class is a very solid option for floor 7 and it is easy to get into parties.

healer

i''''ve seen lots of toxic ments towards the healer class saying healers just get carried in runs. this is not true, but the healer class does deserve a buff and some changes. the milestones are entirely based on healing which makes it hard to meet milestones when the party is strong. this class has the lowest gear requirement because it heals itself and therefore is ideal for ironman players. it''''s not too hard to get into parties as a healer before floor 6, but healers get kicked a lot in floor 7 parties. there are also lots of toxic ments towards healers and the overall experience isn''''t the best.

low-level floors (1-4):

if you are playing with party-finder parties, the most important thing to do is to finish all the puzzles which can be failed before anyone else reaches the rooms, and do the trap before others too so no one will die to traps. after making sure puzzle rooms and trap room are good, working on secrets is probably the best thing to do. other players in the team will likely have higher clearing power and worse secret knowledge, so doing secrets will speed up the run in most cases.

floor 5

if the team has low cata, you probably still need to rush to puzzles and the trap room so nothing gets messed up. other than that, this floor isn''''t that challenging if the team has a tank. many of the early game items will not be able to do enough damage, but this can be solved by the livid dagger and shadow assassin armor dropped on this floor.

floor 6

don''''t join teams without a tank especially when you are new to the floor. if you can''''t survive with a tank, then try to join teams with both a tank and a healer, or play healer in a team with a tank. it''''s also a good floor to switch to the tank class, which is the easiest class to get into floor 7 parties for an ironman player.

floor 7

it is going to be hard to start this floor even at cata 30 without the help of other people. most parties will kick a player right after noticing that they don''''t have wither armor. sa armor is squishy for this floor even with a baby yeti, so risking it and playing archer or berserk (which get kicked a lot) is not a good idea. playing tank is risky but it''''s worth trying. if the tank option doesn''''t work out, then playing healer is the way to go. playing mage with a spir

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